One of the more unique features in Champions Online is the 'nemesis' system. Every hero needs one and Cryptic aims to please. Find out all about the nemesis system below:
Anyone who's ever read a comic book, or seen a movie or TV show based on a comic book, is already familiar with the idea of a Nemesis. Batman has the Joker, Superman has Lex Luthor, Spiderman has the Green Goblin. It makes sense. Any good superhero is bound to upset powerful supervillains, and the conflict between a hero and his Nemesis is part of what makes the story so exciting. It was something those of us here at Cryptic had been thinking about, and certainly something our players were interested in. We used to get tons of requests from players for some sort of Nemesis, but we didn't have a framework for it in our last project. Champions in particular really lent itself to the whole idea of having a Nemesis, since there was already a framework for that built into the pen and paper version: having an enemy, or nemesis, you can select having an enemy as part of your character background.
We actually decided we were going to create a Nemesis system a couple of years back. That was the easy part of the decision. After that, we had to decide how we wanted to implement it. We pretty quickly narrowed it down to two strong options. The first of those was to allow players to "adopt" a Nemesis from one of the signature villains already in the Champions Universe. As they played the game and developed a superheroic reputation, they would catch the attention of a villain. After fighting that villain a certain number of times, they'd find themselves with a full-fledged nemesis.
Read the rest at the link provided above.

