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Star Wars Galaxies: Smugglers: some news for you

| 10 Sep 2003 08:12

Holocron stopped by the Official Smuggler Board to announce possibile future fixes for the Smuggler profession...

On his way out the door, he tossed this over his shoulder:

1. Underworld Branch
- I think we are going to try and replace most of these skill boxes with something more usable, since these just aren't very fun. The main issue is finding the time on the schedule to implement some new smuggler skills.

2. Slicing
- We'd like to add slicing code to more types of terminals.

- The problem with weapon slicing giving better results than advanced weapon slicing has been fixed. Slicing 2 had a bonus that Slicing 4 was supposed to have.

3. Dirty Fighting
- Some unarmed moves would be good to add and probably fairly easy. We will look into it.

- We will look into adding combat bonuses to this tree.

- We'll fix last ditch to be balanced with similar moves and we'll look into the other smuggler moves to improve their usability.

4. Spices
- Experimentation never had any impact on spices, so the UI stubs for these were removed. Adding experimentation systems to crafted items takes time, but we'd like to add one to spicing at some point.

- The effects of spices still need to be balanced to other buff consumables. Also, effects like burst run, etc, can be added, but require more development time.

5. Master
- 25% off faction perks is very very useful to any smuggler in PvP, but we will look into possibly adding nonPvP bonuses to this box.

-Raph Koster,
Creative Director

This is not bad: new skills, combat bonuses, more effects added to spices and... mmmm... spices...
Burst run to the original post!

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