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Anarchy Online: Dev Update

| 15 Sep 2003 23:44

Cz informed us all of the coming updates, tweaks, and a patch scheduled for next week:

Hi everybody,

I just thought I'd give you all an update on a few things with Shadowlands.

Dev focus
The things we're focusing on right now are the things frustrating people and slowing down the progress. These have high priority, and I believe the first update is scheduled for Tuesday or Wednesday this week. Do not expect everything to be corrected or tweaked then though. Some tasks take more time.

Some of the issues:
- Camping for quest items: This is extreme right now, due to the number of people doing the quests, but it's nonetheless too much. We're going to increase the availability of certain quest items, to allow more players to proceed to Adonis, and start working on getting to Penumbra.
- Killing quest mobs: Quest mobs will be made non-killable, and those quests requiring another quest mob to be killed will be changed to have another target to be killed.
- Spawn on Rubi-Ka: The number of mobs on Rubi-Ka was reduced too much when we introduced a "spawn on demand" system to ease server load while spawning mobs in the playfield housing players. The number of mobs will be increased, and we'll continue to track this closely to see whether we need more tweaking.
- Tough mobs in Shadowlands: Note that most mobs in Shadowlands take into account that you get access to better equipment, e.g. through killing these mobs. However, we don't want whole teams to fall to every "grey" mob they encounter. We're monitoring the situation, and can tweak both difficulty and reward as we go.
- Mobs using all kind of nano programs: The big nukes, grid nanos, etc are not supposed to be usable by NPCs. We'll go through the nano programs lists and remove those. This will take a while, and might happen in stages, with the most dangerous programs being removed first, and the more annoying ones later.

Read the full thread here.

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