Bayonetta Dev Talks PS3 Version Problems

| 18 Sep 2009 22:09
image

Bayonetta developer Platinum Games has addressed the widely reported issues in the PS3 version of its game, assuring gamers that it did its best to make both versions of equal quality.

Earlier this month some folks got their hands on the PS3 version of Bayonetta and what they saw was far from impressive.

"While the 360 version on display looked crisp and smooth, the PS3 version was very blurry and the framerate was all over the place. During one portion of the demo, a crazy scene where you are jumping off of falling parts of a giant clock tower, it was often hard to keep track of the action because of the graphical issues on PS3," 1UP reported.

So what's the deal with Bayonetta on the PS3? Developer Platinum Games' CEO Tatsuya Minami has issued a statement to clear up the matter, but it doesn't exactly answer any questions, though it does conveniently rid Platinum Games of any blame:

"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. "

In other words, if the PS3 version sucks, don't blame Platinum Games. It did all it could to help Sega get the job done, but apparently that wasn't enough.

Minami doesn't state that the the PS3 version will be looking any better - in fact he seems to accept the current state of both versions as a foregone conclusion, and urges gamers to decide for themselves about this matter.

"The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product," Minami said. "However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."

[Via VideoGamer]

Post Comment

You must be logged in to post. Log In

Goldeneye1989:

When you say your going to do something, you do it, you dont say oh no it's to hard and then say well, the ps3 is far to hard to program for..... can i still get my money now?

No if you say, i cannot do it, you dont, or you dont get paid for the full price. It's the same as saying "sure ill park your car, give me 5 bucks (or whatever)), then coming back im sorry i dont know how to drive stick so i left the car half parked in, half in the middle of the road, time to give my 5 bucks please"

How is a game looking a bit worse on the PS3 over the 360 or not running at as many frames-per-second anywhere near as bad as your example? It's a finished game. It's done.

These people learned the PS3 and put just as much, if not more effort into it than the 360 version. Can you blame them for shitty hardware?

It'd be like your car stalling a few feet from the parking lot and you blaming the person for the car's malfunction. He did the best he could, and hell, he even pushed your car the rest of the way. The car is parked, it was just a much worse ordeal for him than it should have been.

ChromeAlchemist:

ColdStorage:

jamesworkshop:

John Carmack is way ahead of you on that one. may 2006

http://www.youtube.com/watch?v=_PFUw29U4J8

Thanks for the link James, I'll check it out in a bit. I've probably come across some form of the argument though, its probably how I came to my opinion!.

Aye, and just to prove you aren't a nut, here's Gabe's take on it.

3:00 onwards

Thanks Chrome, I swear my brain travels the ether for information because I have not seen either video's, since its not the sort of videos I actually like to watch. I've only recently converted to video reviews and articles because I'm an old man stuck in old tech land.

Marq:

I remember. Never understood the logic behind such a decision, and it sure is backfiring with the power still not accessible after several years.

It's just an excuse Sony used for making an overly complicated system. Some of the reps of Sony are almost legally retarded anyway, so I generally just laugh at anything they say.

I do feel bad that Bayonetta might be poo on the PS3 though. Makes me cry on the inside.

VanityGirl:

Marq:
Heh. And I thought one of the selling points of the PS3 was its superior hardware.

Is is, but have you forgotten what a Sony rep has said about the PS3?

"We want the hardware to be difficult to write for, that way developers don't unlock all the potential early on."

And yes, they really did say that. It's on the forums.

I remember. Never understood the logic behind such a decision, and it sure is backfiring with the power still not accessible after several years.

Shy_Guy:

Edit: On a different note, what I despise is that everyone tries to put the blame on honest, hard-working developers that have to put up with a shittily thought-out console design.

When you say your going to do something, you do it, you dont say oh no it's to hard and then say well, the ps3 is far to hard to program for..... can i still get my money now?

No if you say, i cannot do it, you dont, or you dont get paid for the full price. It's the same as saying "sure ill park your car, give me 5 bucks (or whatever)), then coming back im sorry i dont know how to drive stick so i left the car half parked in, half in the middle of the road, time to give my 5 bucks please"

ChromeAlchemist:

Aye, and just to prove you aren't a nut, here's Gabe's take on it.

3:00 onwards

Hell, how old is that video? Still talking about Vista by the Longhorn codename? (Also, prophetic, the codename of the OS being named after a cow?)

Well that's unfortunate. Good thing I have a PS3 and a 360.

Marq:
Heh. And I thought one of the selling points of the PS3 was its superior hardware.

Is is, but have you forgotten what a Sony rep has said about the PS3?

"We want the hardware to be difficult to write for, that way developers don't unlock all the potential early on."

And yes, they really did say that. It's on the forums.

ColdStorage:

jamesworkshop:

John Carmack is way ahead of you on that one. may 2006

http://www.youtube.com/watch?v=_PFUw29U4J8

Thanks for the link James, I'll check it out in a bit. I've probably come across some form of the argument though, its probably how I came to my opinion!.

Aye, and just to prove you aren't a nut, here's Gabe's take on it.

3:00 onwards

jamesworkshop:

John Carmack is way ahead of you on that one. may 2006

http://www.youtube.com/watch?v=_PFUw29U4J8

Thanks for the link James, I'll check it out in a bit. I've probably come across some form of the argument though, its probably how I came to my opinion!.

ColdStorage:

ChromeAlchemist:

Nerf Ninja:

ChromeAlchemist:

[quote="cleverlymadeup" post="7.144423.3240936"]bunch of lazy developers not being able to do their job of developing

.

Call me a conspiracy nut but I feel that the PS3 was designed from the ground up to be architecturally different from anything else before to make it difficult to code for on purpose.

Think about it, Sony make something so different and take a stranglehold over the market with a machine that is difficult to port out of, developers would only make games for the PS3 then... unfortunatly for Sony, the consumers had other ideas, and now the PS3 is the "slave" platform as opposed to the "master" platform.

John Carmack is way ahead of you on that one. may 2006

http://www.youtube.com/watch?v=_PFUw29U4J8

ChromeAlchemist:

Nerf Ninja:

ChromeAlchemist:

Marq:
Heh. And I thought one of the selling points of the PS3 was its superior hardware.

Which is purposely harder to program for.

cleverlymadeup:
bunch of lazy developers not being able to do their job of developing

I can agree somewhat that this was a cock up, which is surprising as they are former Capcom code monkeys. But they're not the first dev team to say this. Valve and Factor 5 also expressed the difficulty they had with the hardware, for example. Even John Carmack, the guy your favourite devs pray to before they go to sleep even had problems. Oh well.

I've never understood why it was made harder to code for. If it's a technically better machine I can understand it being more complex but surely you'd go for both quality and ease of use?

I can sort of see their point that they want the games to improve in quality over time, but that just seems to pick on the early adopters which have to be at least considered the core market and their most loyal supporters.

It was a poor design choice. Basically their idea was that it would filter out the crap, and like you said, game graphics would progress over time. That's a poor excuse, because the devs should be free to make the games look as well as they can program, and 8 years into the product cycle chances are no one is going to base their purchases based on how much prettier Uncharted 3 (for example) is to Resistance: Fall of Man.

And graphical fidelity progresses over time anyway with every console! Look at God Of War 2 compared to some of the earlier titles on the PS2, or Resident Evil 4 on the GameCube compared to some early titles.

Kaz Hirai should have kept his mouth shut, and all would have been well.

Call me a conspiracy nut but I feel that the PS3 was designed from the ground up to be architecturally different from anything else before to make it difficult to code for on purpose.

Think about it, Sony make something so different and take a stranglehold over the market with a machine that is difficult to port out of, developers would only make games for the PS3 then... unfortunatly for Sony, the consumers had other ideas, and now the PS3 is the "slave" platform as opposed to the "master" platform.

I certaintly see what you saying Sinister, but unfortunantly i had to look over the wall of text to find the point. Well put and well said but its going to be automatically pickd to pieces by ppl reading it. seeing it as unconnected paragraphs and not something that ties in as a whole...hence some ppls confusion on what you actually trying to say. Great post however

That's a weird train of thought.

"We did are best to develop for both platforms, even though we made one version and threw the other at someone else to make. Don't blame us."

Oh my, I could've sworn the problem would've been -

'In PS3 her boobs aren't big enough!'

Sounds unlucky, I own a PS3 but I can't really say I care too much since I simply don't care about the game. To me it seems more like a game where you stroke your control stick more then the controller. Aw well, perhaps time will prove me wrong.

SinisterDeath:

/snip

It's not so much that there are more processors in the PS3 but the task they do. If it were just a PPC or x86 chip with 6 cores then the complexity everyone speaks of simply wouldn't exist.

Cell chips excel at simple mathematics run in parallel which is awesome for supercomputing task, AI, graphics and physics simulation. The remainder of a game engine is usually built with complex (often fudged together from old code) mathematics that run once, optimising this for parallel processing is a very big task and needs a different mindset to gaming before hand.

The 360 and PS3 aren't even close in raw power terms if the code is done well the PS3 requires less passes at a task and has a higher efficiency, with the well structured maths the code is more useful. The problem is that many tasks are simply not suited to parallel processing and making them fit is really hard and these days most the parallel tasks in windows games are taken care of by Directx so people don't have the practice.

The other option is to programme for the controller instead of the PPE's but then you have a pretty slow PowerPC and the PS3 is so far behind that it's not funny if you do this.

Wait, platinum games? Isn't that what the japanese people were calling the rape games now?

I don't see why I should be bashing a console because some devs are in too much of a hurry to churn out games that don't work like they should. If Crytek is apparently doing such an amazing job at developing an engine that is fully adaptable to the capabilities and quirks of every different platform in the market, then the rest can do that too. Unless they just want to release half assed pieces of shit and cash in however they can. Or unless they are incapable of it, in which case there are other jobs out there one can do, so bye bye.

wow i was looking forward to this game but this is ridiculous I have both systems and now i'm refusing to bu either version if the company was gonna do a half ass job on one copy of the game then y not just release it on 360 they are just making themselves look like idiots cause they don't want to put in the effort into fixing up a game thats gonna bear their name.

Continue reading 82 comments on the forums.
Recommended Games