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Champions Online: Economic Stimulus & Changes

| 21 Sep 2009 14:53

Even MMOs feel the need for stimulus packages these days. Champions Online players will be experiencing a host of economy changes. Check out what's in store below:

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We're increasing the number of white upgrade drops in the world by a substantial amount - close to double of what you're seeing now. We're also flattening out the curve on resources gained for selling upgrades to stores, meaning that you'll get a lot more for white primaries, a little less at the highest end (blues and purples). This equates to distributing about the same overall potential resources while skewing gains to the lower end. We had originally considered just simply increasing the amount of resources you earned from selling all items to "fix" the economy. However, this would have broken crafting - hence the shifting of primary and secondary upgrade values that maintain a net balance of total resources you have coming in from selling upgrades.

We're also increasing the amount of resources you get for defeating all enemies. This means not only will you naturally get more for doing missions, but you'll also get more by helping others on their missions or by sweeping the streets. We're also increasing the resources you get for mission rewards specifically.

The retcon pricing curve is going to be much gentler so that players can undo more decisions at any time.

Read the rest at the Champions Online site.

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