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Star Wars Galaxies: Galactic Civil War Designer Notes

| 17 Sep 2003 08:47

Here are a bunch of quotes from one of our designers who has been following these forums religiously. He wanted to answer many of the suggestions he repeatedly sees. Some are coming in the next big update or two. Some won't happen, but he wanted to give you reasons for why they won't.

Player faction bases - the owners have no idea WHEN the 2hr window is. My base was 2hr after server restart, but it isn't any more, and I have no idea when it is.
Fixed internally. It will be listed for ALL players of the faction on the structure status window.

Anyone on the admin list can pick up the terminals, so the base cannot be captured.
Fixed internally - waiting on publish

Turrets still don't work and have not had the range upgraded.
Fixed internally - waiting on publish

You still cannot add mines to the minefields.
Donated minefields had add mine issues due to container permissions changes. We've added a menu option - waiting on publish

Covert scanners are 1 shotted without the turrets or guards batting an eyelid.
We've increased hps - increased turret range should help with this also

/GCW is still not working properly
This should be fixed internally. /GCW was reading the wrong variables.

We need Attrition IE PvP killed within x distance to a cloning center you cannot clone there.
This is doable... I'll implement with upcoming factional cloning changes

We need Static Cloning centers captureable.
We're not in favor of this idea. We want to encourage (though not force) PVP to be away from major cities. We need to provide more incentives for that though.

We need Additional Faction NPCs in static Towns.
Again, we want to try to move PVP away from major population centers.

We need Factional Methodology IE each faction should act as they do in the movies offering a bonus to certain skills.
We like this idea but it is a lot of work beyond just elite profession perks

We need a gear check out system that's more realistic than faction purchasing, which is tied into Factional PAs.
I have been toying with the board-proposed "prestige" system and though it has its merits there are too many flaws to use it completely... there may be a compromise between "purchase" and "check-out". We'll consider this more.

We need Faction Gear specific to faction PAs and bases to be Faction PA only, with a complete revamping of how Faction PAs interact in the GCW.
Huh? Faction PA only? uh... its Imperial or Rebel equipment... not PA X's equipment... besides... the mission and terminal kick-backs to the facility itself should encourage faction members to work together for the benefit of the bases... not the other way around.

We need Factional PA crafters to be able to build these items for their PA Members.
Yes and we are getting to the point of being able to allow some of the items to be craftable... though most will likely never be.

We need Rank to be shown on the Uniforms worn by faction members.
We originally planned for that. Got lost in early design. We'll see if we can dig it up again. No promises.

We need a GCW Website per server that ranks players, PAs, and shows the status of the war on each planet of that server.
We think this is a great idea (much like PlanetSide). We look into it though it would probably take a long time to get because it involves Sony Online's web department (and they have a lot of other projects right now).

The idea that active duty military personnel could check out this gear while not affiliated with a Military Unit is unfathomable. Factional PAs should be given a monthly supply quota based on size, number of kills they get. Amount of loses they take, etc. Factional PAs should be given additional lots and they should be the ones earning faction points of their members. Then anything built using these lots could be destroyed by opposite faction members from harvesters to bases using similar methods that are already employed on NPC and Player bases.
I agree in spirit... but it would be quite messy with the overt/covert switch available at recruiters and mandatory at neutral cloning

Individual Faction perks should be limited to small certain things. Being in a faction PA as a faction member should draw you a weekly salary based on your rank.
We don't think salary based on rank is a good idea since there is no way to lose rank.

Being a member of a faction as an individual put you in an inactive status where you can only do certain things like NPC missions but does not allow you to participate in PvP etc.
This makes a huge change to how PVP works currently. I don't think we want that.

If Factional PAs wish to expose their units to non Faction, non NPC, PvE conflict so be it, but make it realistic. They cannot earn experience for it. The cannot get loot form it, and they cannot earn mission credits for it. This way if a Faction PA needs to clear a zone for building they can use their equipment to do so.
Messy messy messy... HUGE grey line of issues to resolve for this to happen... I like the concept... do not see a fair resolution without opening up either grief options or neutral exploits

Kevin "Q-3PO" O'Hara
SWG Community Relations Manager

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