News

Fallen Earth: Patch 1.0.9 Notes

| 29 Sep 2009 00:43

It's been almost a week since post-apocalyptic MMO Fallen Earth was launched, and the developers have been constantly patching and updating the game and server on a daily basis. The latest Patch 1.0.9 will be rolling out tomorrow morning and we have the notes right here:

image

Fallen Earth v1.0.9

Graphics

    · Fixed a shadow issue with cloth objects that could cause a crash.
    · Fixed the cloth flags so they are affected by volumetric fog.

Resources

    · Updated the resource thread to sleep when there are no resources to load, which brings the total CPU use down to around 50% or lower on a dual-core machine.

General

    · Added the Large Address Aware option, which enables up to 4GB process space for 64-bit operating systems instead of the default 2GB.
    · Fixed a possible server crash when harvesting.
    · Fixed two areas of the code base that could cause slowdowns or even stall the server for a few seconds.

Physics

    · Fixed an issue with trees that could cause a crash inside the Ageia SDK and also affect performance over time.
    · Fixed an issue with characters falling through the world when moving fast over a tunnel or entering certain levels.
    · Enabled particle debris on vehicles driving over dirt or gravel.

UI

    · Added an optimization to the filtering and sorting of recipes.
    · Added mission waypoints and custom waypoints to the map filter.
    · Updated the target and weapon windows to be hidden when empty.
    · Updated the mount window to save opacity settings between sessions.
    · Fixed an issue with the Unspent AP display sometimes displaying a negative number.
    · Fixed an issue where the AP spending spinner would not show the right maximum value until a selection was made.
    · Fixed the faction wheel so that it won't label the player according to the highest faction total if all factions have negative values.
    · Fixed an issue with the faction window, which was giving a title automatically if the player clicked Apply before selecting one.
    · Fixed the trade window to allow you to trade all your chips at once.
    · Fixed the scope mode to correctly hide windows that are tabbed together.
    · Fixed a display issue with pack inventory weight.
    · Fixed a crash that would happen when a non-item was dragged to an item slot.
    · Updated the overhead and interior maps so opacity applies to them.
    · Fixed a bug where you could not click the AP button in the stat window while it was glowing.
    · Enabled vertical resizing on the Auction window.

Mounts

    · Fixed a new issue with vehicles sometimes not playing their engine sound.
    · Updated mounts so that clicking on one while moving or dismounting won't start a mount action.
    · Increased the range at which the mount window pops up. You can click the mount window to target your mount at any time.
    · Fixed an issue which could cause a character to be displaced to the back when dismounting.

Predictor

    · Made few more optimizations on position updates.

Source

Comments on
Username:  
Password:  
Video of the Day
Featured Videos