Warhammer Online developer, Adam Gershowitz, has penned a new diary article specific to the newly implemented 'underdog' system that arrived with patch v1.3.3. Find out everything you've ever wanted to know about the underdog system and what it means for Tier 4 campaigns.
As many of you are aware version 1.3.3 introduced the "Underdog" system. It is important to note that we don't consider this system to be a silver bullet for the Tier 4 campaign; rather it is the first of a number of changes we're looking to roll out over next few patches.
The "Underdog" system allows us to dynamically balance the difficulty of the campaign (and its associated objectives) based on the results of recent campaign pushes. Ultimately this will require realms with long campaign win streaks to be more coordinated and effective in order to keep pushing into their enemies city. The loosing realm (commonly referred to as the Underdog) will benefit from this in two ways; First they will have an easier time mounting a defense. Secondly, the underdog realm will have an increased chance to push the campaign back to their enemies city for a short period of time.
Now onto the details...
Those details Gershowitz mentions can be read at the link above. *g*

