The Fallen Earth team has published a look back at the game since launch and hints around at upcoming content and more. Find out what's happening below:
With just over four months since launch, we wanted to pause for a moment and give everyone an update on where we are and where we're going with development.
We've seen the release of an extended new player experience, player camp system, gambling, taverns, and dramatic graphical improvements including upgrades to sky, fog, terrain and ground cover, not to mention countless tweaks and bug fixes! We've worked hard to deliver great new content while listening to the community and adjusting where needed. We opened free trials to fans and invited older clones back into the fight.
In the first large content patch of the New Year, Version 1.3, players will explore the frontier, reactivating old GlobalTech technology as they venture into the far reaches of Kaibab Forest to an area called Deadfall Point. Housing some of the old terraforming towers, Deadfall may hold the key to pushing back the radiation zone and tracking down odd LifeNet signals coming from the wastes. The area will raise the level cap by one and extend crafting, gear, and abilities for players to discover. Additionally, the Plateau will see an influx of threatening and dangerous creatures and raiders. A new Salvager Camp between Westreach and Embry Commonwealth challenges any band of clones brave enough to face them. The wilderness of the Plateau will continue to attract new unknown dangers with future patches.
Read the rest at the link above.