EVE Online developers have posted a new blog related to recent complaints of fleet lag since the last update. First off, devs want players to know, "We hear you!". Find out more below:
Following the release of the Dominion expansion we started to get reports from players about an increase in "fleet lag." Before we go any further, I would like to assure everyone that a taskforce of developers has been working on this continuously, but tracking down the source has proven a very difficult task.
So, what is the problem?
"Lag" is an ambiguous term and can refer to many things. The graphics in the client might be slowing it down, the network might be congested or a host of other issues may be coming into play. We have spent a long time trying to reproduce the issue on the test servers as well as monitoring fights as they have been unfolding on Tranquility, where we have received help from the players in the form of testing and bug reports. You might see names like "CCP Atlas", "CCP GingerDude" and "CCP Warlock" poking about in Local. Don't be alarmed, we are simply monitoring the node, looking for glitches. There are senior software engineers spending their evenings and weekends on Tranquility monitoring and measuring since we have not been able to see issues when testing because the sheer number of people required to trigger the problems and the specific 'usage pattern' of the game systems in question are outside what can currently be tested in the lab (although this is something that is being worked on).
What we are looking at now specifically is the fact that the performance of the sol nodes (the computers in the clusters handling the solar systems) appears to be worse than before. Even though CPU across the cluster has not increased with the Dominion expansion, each reinforced node is no longer able to handle the same number of people fighting as gracefully as it did before.
Read more about what devs have in store to 'cure' the fleet lag problem by heading to the link above.