Warhammer Online developers have announced that prices for the realm vs. realm weapons will be lowered after consideration of community feedback. Find out the details about the decision below:
One of the most anticipated features of Patch 1.3.4 was the introduction of new RvR weapons. Over the course of testing, concerns were voiced by members of the community regarding the costs of the weapons. As a development team, we made assurances that the costs would be watched and adjusted if necessary. We're now pleased to announce that after a great deal of analysis, discussion, and feedback, we've just reduced the costs of many of the RvR weapons, with a focus on the lower Renown Ranks.
The initial costs of the weapons were largely influenced by our review of a great deal of metrics. These included time taken to gain target Renown Ranks, average scenario queue time, average scenario completion time and ending scores, to name a few. Numbers are all well and good, however, a lesson that we've learned is that we can't rely 100% on raw metrics - I'm sure you're all familiar with the old saw about "lies, damn lies, and statistics". Metrics are still one of the strongest tools in our arsenal and through them we came up with a solid starting cost point for the RvR weapons. Over the course of PTS we gathered more data, and continued to do so once 1.3.4 went live. This data was not just from metrics but from a variety of sources, including community feedback and of course our own personal play experiences. What we determined is that a number of the RvR weapons did indeed cost too much, and we're sure you'll agree that this adjusted cost structure is a better solution.
Read the rest at the link above.