EVE Online Alliance Tournament 8 Details

| 5 Mar 2010 22:33

The details for the EVE Online Alliance Tournament VIII have emerged on the official site. The blog post goes over some of the rules changes since Tournament VII. Read more below:

Along with this blog release comes the latest update to the Alliance Tournament section of the site. Cast your eyes a little bit to the left, and a little bit downwards; almost...almost...there we go! Both the rules and the format sections have been updated, so I'd like to explain some of the thought processes behind these updates.

image

We have seen quite a bit of evolution in the rules between tournaments five, six and seven, to the point where the rules in seven were praised so much that it kind of left me wondering where to go next. I spoke to a lot of people in-house over various ideas for changes to the way we do things, and we were kind of struggling to make a decision. Our next stop was the CSM, who were firmly of the belief that the rules are fine the way they are and that further evolution of the tournament would occur naturally with balance changes and ship changes in EVE. In the end, this made the decision; we would not completely rewrite the rules for Alliance Tournament VIII. So what did we change?

Well, the first major change is that pilots may only compete on behalf of alliances that they have been members of for a minimum of 60 days before the beginning of the tournament. Much like real life sports events, this creates a 'transfer window' and will curtail some of the more undesirable methods of player-switching that sometimes take place in tournament teams. The second major change is that the maximum number allowed of any given ship type has gone up to three, from two. We felt that this limitation was a good thing but maybe a little too strict, and that three would still do the job of stopping complete homogeneity in team setups.

As far as points go, Heavy Assault Cruisers have gone down one point in cost, T1 cruisers drop two points, and faction cruisers go up by a point. These are the usual simple balance changes that will always occur; HACs were too expensive in AT VII, as were cruisers, partly by design as these ships had been so popular before. They should now be in line with other ships in cost vs effectiveness.

There's a lot more to read so head to the link above...and is it just me or do these guys write in REALLY small font? O.o

Post Comment

You must be logged in to post. Log In
There are no comments on this article.
Recommended Games
EverQuest II

categories: 3d, fantasy
Clan Lord

categories: 2d, fantasy
Guild Wars 2

categories: 3d, fantasy